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Various items gathered during missions, such as healing items and weapons, can be traded with other units within the army, or sold at vendors found on the world map. Weapon types vary from close-range melee weapons like swords and axes to long-range weapons such as bows and magical staves. Depending on a unit's class and stats, items can be used heal or inflict status ailments such as "Poison" (a unit loses health each turn), "Berserk" (a unit attacks nearby units regardless of association), and immobilization ailments such as "Sleep" and "Petrify".Ī key element of battle is the Weapons Triangle, a rock-paper-scissors mechanic governing which type of weapon is more effective against another. Other units have the ability to "rescue" units, lowering their own stats while removing the rescued unit from harm. For example, mounted characters can move within the remainder of their movement range if they traded with or assisted another player unit in a shorter range. Each unit's character class determines their abilities, available weapons, strength, and range of movement. In each battle, the player is given command of a limited number of units and an objective to complete. Players can end their turn at any time, at which point the allied or enemy units can move. A notable change from earlier games is that multiple options are available for class evolution: for instance, a Cavalier can evolve into either a Paladin or a Great Knight.īattles use a turn-based system, with player, allied, and enemy units each taking turns to moving across a grid-based battlefield. After a character has leveled up to 10, it has the option to be evolved using a class-specific item. All characters can progress up to the 20-level cap. Each time a unit earns 100 experience points, that unit will gain a level and some of their stats will randomly increase. In addition to story-related maps and dungeons, optional dungeons exist where chosen units can freely battle enemies, earning experience points. The world's setting of Magvel is navigating using an overworld map, with routes going to different battle maps unlocked as the story progresses. The Sacred Stones would be the last original handheld Fire Emblem title until Fire Emblem Awakening for the Nintendo 3DS in 2012.įire Emblem: The Sacred Stones is a tactical role-playing game where players take the role of royal siblings Eirika and Ephraim during separate campaigns as they fight hostile forces invading their homeland, along with allies acquired on their journey. Reception was positive overall for its story and gameplay, although many critics cited it as being too similar to its predecessor. When released, it sold over 230,000 units during 2004, with a further 90,000 being sold upon its North American debut. First announced in mid-2004, it was heavily promoted in Japan. The Sacred Stones began development alongside Fire Emblem: Path of Radiance as a side project, sharing much of its visual design and mechanics with Fire Emblem while incorporating elements from earlier entries such as Fire Emblem Gaiden. Core features of the game include permanent death for characters defeated in battle and support conversations that grant advantages to certain units in battle.
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The gameplay is similar to previous Fire Emblem games, focusing on turn-based, tactical movement of units across a grid-based battlefield. When the nation of Grado begins invading the other nations and destroying the stones, protagonists Eirika and Ephraim of the royal family of Renais set out to gain allies from the other nations and halt Grado's conquest. Set in a separate continuity to any other Fire Emblem title, The Sacred Stones takes place on the continent of Magvel, which is divided into five ancient nations, each with a magical stone said to be linked to the imprisonment of an ancient demon. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its sequel Fire Emblem. Photo src: Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West.